Daniel Almqvist

C++ Game Programmer

Luna Academia

First Person Shooter

Project Specs

  • Made in 10 weeks, half time.
  • Coded in C++ and in our own game engine.
  • Made by a team of 5 programmers, 3 graphical artists and 3 level designers.
  • 3rd party libraries: DirectX, PhysX, Wwise, tinyxml

My Contributions:

  • Implementation of PhysX
  • Player controller system
  • GUI
  • Weapons and shooting mechanics
  • Weapon inventory system
  • Network: enemies and level transition
  • Ammo pickup and feedback effect