C++ Game Programmer
Lunacy of War
First Person Shooter
Made in 10 weeks, half time.
Coded in C++ and in our own game engine.
Made by a team of 5 programmers, 3 graphical artists and 3 level designers.
3rd party libraries: DirectX, PhysX, Wwise, tinyxml
Implementation of PhysX
Player controller system
Weapons and shooting mechanics
Weapon inventory system
Network: enemies and level transition
Ammo pickup and feedback effect