Daniel Almqvist

C++ Game Programmer

Lunacy of War

Real Time Strategy

Project Specs

  • Made in 10 weeks, half time.
  • Coded in C++ and in our own game engine.
  • Made by a team of 5 programmers, 3 graphical artists and 3 level designers.
  • 3rd party librares:DirectX, Wwise, tinyxml

My Contributions:

  • Terrain generation from heightmap
  • Navigation mesh system and generation
  • Splatmap support for terrain
  • Terrain shader
  • Pathfinding
  • AI Unit Behaviours
  • Particle System