C++ Game Programmer
Lunacy of War
Made in 10 weeks, half time.
Coded in C++ and in our own game engine.
Made by a team of 5 programmers, 4 graphical artists and 3 level designers.
3rd party librares:DirectX, Wwise, tinyxml
Implementation of Wwise
Sprite and Text rendering support
Implementation of music and sound effects
Implementation of exported shaders from Maya
Sky sphere and cockpit GUI