Daniel Almqvist

C++ Game Programmer

Lunar Mercenary

Space Shooter

Project Specs

  • Made in 10 weeks, half time.
  • Coded in C++ and in our own game engine.
  • Made by a team of 5 programmers, 4 graphical artists and 3 level designers.
  • 3rd party librares:DirectX, Wwise, tinyxml

My Contributions:

  • AI Behaviours
  • Particle System
  • Menu
  • Implementation of Wwise
  • Sprite and Text rendering support
  • Implementation of music and sound effects
  • Implementation of exported shaders from Maya
    • Sky sphere and cockpit GUI