C++ Game Programmer
Lunacy of War
Turn Based Strategy
Made in 8 weeks, half time.
Coded in C++ using HGE as rendering engine..
Made by a team of 4 programmers, 3 graphical artists and 2 level designers.
3rd party libraries: HGE, FMOD, tinyxml
Depth sorting and pipeline for isometric rendering
Player characters and abilities
Combat and out-of-combat state system