Daniel Almqvist

C++ Game Programmer

Silver Sea

Turn Based Strategy

Project Specs

  • Made in 8 weeks, half time.
  • Coded in C++ using HGE as rendering engine..
  • Made by a team of 4 programmers, 3 graphical artists and 2 level designers.
  • 3rd party libraries: HGE, FMOD, tinyxml

My Contributions:

  • Pathfinding
  • AI
  • Depth sorting and pipeline for isometric rendering
  • GUI
  • Enemies
  • Player characters and abilities
  • Combat and out-of-combat state system
  • Victory condition